Ubisoft released Ghost Recon Breakpoint update 2.02, which could be one of the few titles that the game will get in the future, as the release announced in the statement. The game has ended until now. This title update includes some fixes for animation, AI, customization, missions, etc. Read the book.

The game'southward officially released Ghost Recon Breakpoint 2.02, which could be one of the few title updates released in the foreseeable future, while Ubisoft announced that content back up for the game's been off since. This title update includes changes to animation, AI, customization, missions, etc. Read on for Ghost Recon Breakpoint Apr 5 patch notes and the size of each platform.

Ghost Recon Breakpoint Update two.02 Patch Notes | Ghost Recon Breakpoint April 5 Patch Notes:

PATCH SIZE

  • PS4 & PS5: two,30 GB.
  • The Xbox & Xbox X|S: 2 GB (Wonderbo).
  • PC: three GB.

GRB – IFXES.

  • AI Teammates
    • Fixed a problem with which Fixit couldn't equipCZ 805BrenWeapon in his capacity.
  • Animation
    • Fixed an issue where the histrion would be able to use the Assault Class Skill while equipped with the handgun.
    • Fixed a trouble involving the thespian in reloading a weapon equipped with underbarrels and Close & Personal perk activated.
    • An issue where a walking arm dislocated when aiming and displaced, resolved by a Walker arm.
    • Stock-still an issue where whatsoever Sniper Rifle Scope would move up & downwardly later on shooting in crook position.
    • The actor could merely play a reloading animation on theVSK-50 when the player was equipped with underbarrel hooks.
    • Fixed a crash in a CQC animation when a handgun was inserted in the player's correct arm.
  • Clipping
    • Fixed an issue where the costumes face would clip with the camera when aiming for the picture up in a prone position.
    • Fixed an issue where the players elbow could clip through the Sleeves Shirt for a thespian.
    • Fixed a trouble where the Tactical Vest, the Blackhawk Omegaand the Cantankerous Draw Vest would clip with some tops.
    • The 6B3,6B5,CryeAVS Loaded, M69 Flak Belong, 6B43,Smersh Mole Chest Rig,Russian Defender 2,Russian Counter-Terrorists,Future Soldier Vestwould clip with the photographic camera while aiming upward in crouch position, liarting with the camera, simply threatening a summit to head.
  • Customization
    • Fixed an issue where the Vassili Kropotkine costume wasn't exactly matched with 3D version in customization and 3D world.
    • Fixed an issue where color modification by Goggles and Headphone of the following issues wouldn't be:Bodark mask A; B; C; D; D:Bodark mask A; D.
    • Stock-still the problem where every patch with white outlines would give scarlet lines instead of green.
    • Fixed an issue that showed how Walkers costume looked different from those in the marketing trailers.
    • Fixed an event where Alicia Diaz didn't have whatever gloves and straps in the game.
    • Stock-still an issue where a poach of Smersh Mole Vestis seemed somewhat floating.
    • Stock-still a issue that Fury would lose his tattoo afterward receiving customized service.
  • Gameplay
    • When people switched from Story to Conquest, a problem popped upwards in the Switch Mode banner.
    • Stock-still a problem where the AK47 shortys ironsight would be offset.
    • Fixed an issue where the Scorpion Evo3CQC, equipped with the Build-In Ironsight, would accept its crosshair slightly off-center.
    • Fixed an upshot where theMK.3upgrade wouldn't be unlocked when weather were met.
  • Missions
    • Fixed an upshot in which enemies from Bodark spawned at Scout Corp camp in Cape North province.
    • Fixed an upshot where Bodark enemies spawned at the Skell Technology Camp in New Stirling.
    • A problem where the Target Deceased banner wouldn't pop for clients and appear multiple times for the host after completing episode iii missions.
    • Another effect that could've been solved is wonderland. Where is Project Deus? Does Stone approve of Monroe'southward actions?
    • In Guardian Angelmission fixed an event that wasn't cinematic when Cromwell reached the extraction indicate, causing an alert when the motion picture started to go more attending.
    • Fixed an issue where expressionless bodies wouldn't be missing from multiple missions on ASIA & MENA, Xbox One, and on SIEJ, PS4.
    • In Nailed to the basis, fixed a mission where a PMC caller would be present in the car storage unit of measurement on the second of the cars in a fuel storage facility.
    • Among the misty items, mission would never fail despite the stolen and dumped vehicle stolen past the player.
    • Fixed an outcome where Collectibles from Conquest should exist displayed as rewards in game tips.
  • System
    • Stock-still an issue where PC players would feel FPS drib while connecting a PS4 controller to the figurer.
  • Ubisoft Connect
    • Stock-still an issue where the redeemed Ubisoft Connect Rewards were in the same session that they were unlocked in the unlocked loop.
  • UI
    • Stock-still an issue where the timer for rations in Russian federation would overlap with vertical line in timer tabs in dissimilar languages.
    • In Human trialsmission stock-still an issue where the subobjections would overlap in the HUD for polish language.
    • Fixed an issue where the NO-fly zone bulletin would non spread across the entire width of the screen at 2:nineteen and above rations.
    • Stock-still an effect where players on Xbox series Xs had a grainy effect on their screen.
    • Fixed an result where the completion of the mission plan/failed banners would get in the words of the following languages: Thai, Shine & Russian.
    • Fixed an issue where the sharpshooter Course Claiming pin was present during the Conquest Overview tutorial, and overlapped a few textual texts.
  • World
    • An issue caused the player to get stuck by several places.
    • Stock-still an upshot where rains from higher up water were not allowed to be rendered properly in photo fashion.
  • Weapons
    • Stock-still an issue where the GRL underbarrel wouldn't be to use onMK14 Attack&MK14 Assault Brown.
    • In Gunsmith menu, stock-still a problem where MK14 AssaultLet's underbarrel isn't displayed to cause the player to have an unnatural handgrip.
    • Fixed an issue where theSR3Scout andSR3MScout didn't take a specific silencer.

Source: Ubisoft forum.